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Virtual Reality - Training / Development
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VR Basic

Join even without any knowledge of 3d graphics.

  • Overview of 3d modelling
  • Overview of webGL
  • Introduction to 3d modelling library
  • Visualization of 3d objects
  • Understanding field of view
  • customize object properties
  • 3d scene animation
  • Basics of rendering
  • Lights and shadows
  • Working with materials and textures
  • Geometries, meshes, Vertices
  • Manipulating Cameras
  • Basic controls to handle objects
  • Scripting
  • Manage framerate
  • Applications to real life scenarios
  • User interface (UI)/User experience (UX)
VR Advanced

Prior Knowledge of 3d graphics, modelling is advised.

  • Particle systems
  • Effects and shaders
  • Advanced lighting
  • Introduction to Unity
  • Animating with Tween
  • Manipulating Materials
  • Managing external geometries
  • Interacting with 3D models
  • Applying physics to objects
  • Collision detection
  • Rendering optimizations
  • Advanced controls
  • Spatial audio effects
  • Concepts of Virtual Reality
  • Interacting with VR hardware
  • Creating web applications
  • Managing mobile applications of VR/AR
  • 3D rotations and yaw, pitch, and roll
  • VR-real life problems management
  • 360-degrees-panorama
Project Excerpts by Course Participants
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